
Pirates vs the Royal Navy
Pick a route, climb ten ranks, and raid the other side — the whole season, explained.

Two routes sail these waters, and every athlete picks one. The first event runs 15 days — and it is the first of several this season, so everything you earn in it is still yours in the next one. You can't choose yet: this page is here so you have time to think about it, and to argue about it with your teammates.
You pick once, and it's yours
On the day the event opens you'll be asked one question: Pirates or the Royal Navy? You pick for yourself, once, and you sail with them for the rest of the season — not just this event. There's a short window right after you choose in case you tapped the wrong one — after that it stands until you change teams.
Your friends can be on either side. You still train together, you're still on the same team, and your team's leaderboards don't change at all. The route is a layer on top of the training you already do — it never replaces it.
The two routes
Same ladder, same climb, different kit. Pirates work in Doubloons — the coins you spend in the store. The Royal Navy works in Points — the score on your team's board. Both are worth having; which one sounds more like you is the whole question.

The Pirates — Loot. Luck. Raids.
Pirates fill their pockets. Chests pay you extra, comebacks cost you less, and a lucky day pays luckier.
- Plunder IEvery chest you earn gives you extra Doubloons (+10%).
- BarnacleStick a barnacle on a rival Navy crest for a day. They scrub it off by finishing any workout.
- Second WindStreak Freezes and Streak Restores cost half.
- Walk the PlankA rival whose XP Boost is still running walks the plank: half of what's left is gone, and you sail off with it.
…and 6 more, unlocked as you climb.

The Royal Navy — Full sail. Double points.
The Royal Navy sails faster. You double your points when you choose to, and you can shield yourself and your shipmates.
- Full SailHoist full sail: for the next 12 hours every workout earns double points.
- Signal FlagsFly silly flags on a rival Pirate's crest for a day. They clear them by finishing any workout.
- ProvisionsXP Boosts cost 40 Doubloons instead of 50.
- EscortPut an escort on yourself or a shipmate for a week: the next raid on them bounces off.
…and 6 more, unlocked as you climb.
Ten ranks, and how you climb them
Everyone starts at rank 1 and climbs to 10. You climb with rank points, and rank points are the score you already earn every week: workouts, the minutes you train, the days you show up, and your XP Boost when one is running. There is no separate thing to grind — training is the game.
The ladder gets steeper as you go, and it is built for the whole season — not for one event. Nobody climbs all ten ranks in a fortnight, and nobody is meant to: an athlete doing about 60% of what their coach assigns is around the third rank when this event closes, and picks the climb back up in the next one. The season runs to March 1.
The Pirates
The Royal Navy
It's two weeks — and then it keeps going
The Maiden Voyage runs 15 days, and it is the first of several events this season. That is the bit worth understanding, because a ten-rank ladder in a fortnight would look impossible: it is not one climb per event. It is one climb across the whole season, and the events are when you get to usewhat you have climbed.
- Your rank points are kept. Every one you earn stays on your total for the whole season.
- Your rank is kept. Reach Bosun in this event and you start the next one as a Bosun.
- Your skills are kept. Anything you have unlocked is still unlocked next time.
- Skills only work during an event — even the always-on ones rest between events, and wake up when the next one starts.
- Training between events still counts — the ladder keeps scoring even when nobody is raiding.
- What does reset each event: your weekly skill charges, and the war.
Skills — the ones you have, and the ones you use
Every rank you reach unlocks something. Half of them are always on during an event — you don't press anything, they just make your chests pay more or your prices cheaper. The other half you spend: they have a charge or two a week, and the charges come back every Sunday whether you used them or not. Skills only work while an event is running — between events they rest, and every one you have unlocked is waiting for you when the next event starts.
The Pirates
- Plunder I · rank 1 · always on during an eventEvery chest you earn gives you extra Doubloons (+10%).
- Barnacle · rank 2 · once a week — twice that at the top rankStick a barnacle on a rival Navy crest for a day. They scrub it off by finishing any workout.
- Second Wind · rank 3 · always on during an eventStreak Freezes and Streak Restores cost half.
- Walk the Plank · rank 4 · once a week — twice that at the top rankA rival whose XP Boost is still running walks the plank: half of what's left is gone, and you sail off with it.
- Lucky Dice · rank 5 · always on during an eventYour daily chest has a better chance of being rare or better.
- Smoke Screen · rank 6 · once a weekVanish for a week: the next raid aimed at you misses.
- Plunder II · rank 7 · always on during an eventEvery chest you earn gives you extra Doubloons (+20%).
- Sea Shanty · rank 8 · once a weekEvery Pirate on your team gets extra Doubloons from chests for a day.
- Treasure Map · rank 9 · always on during an eventTrain on 5 different days in a week and a Rare chest washes up on Sunday. All 7 days: an Epic one.
- Legend's Hoard · rank 10 · the top rankA Legendary chest, your pranks and raids twice a week, a gold crest — and the Pirate Legend insignia.
The Royal Navy
- Full Sail · rank 1 · once a week — twice that at the top rankHoist full sail: for the next 12 hours every workout earns double points.
- Signal Flags · rank 2 · once a weekFly silly flags on a rival Pirate's crest for a day. They clear them by finishing any workout.
- Provisions · rank 3 · always on during an eventXP Boosts cost 40 Doubloons instead of 50.
- Escort · rank 4 · once a week — twice that at the top rankPut an escort on yourself or a shipmate for a week: the next raid on them bounces off.
- Ship-Shape · rank 5 · always on during an eventTrain on 5 different days in a week and next week's Full Sail lasts 18 hours. All 7 days: a whole day.
- Harbor Toll · rank 6 · once a weekCharge a rival Pirate a harbor toll: the next chest they earn pays you a fifth of it.
- Fair Winds · rank 7 · always on during an eventXP Boosts you buy last a day and a half instead of a day.
- Fleet Signal · rank 8 · once a weekSignal the fleet: every Navy shipmate on your team gets 3 hours of double points.
- Morning Colors · rank 9 · always on during an eventWorkouts you finish before 9 in the morning earn double points.
- Fleet Review · rank 10 · the top rankA Legendary chest, Full Sail and Escort twice a week, a gold crest — and the Admiral of the Fleet insignia.
Raiding the other side
Some skills are pointed at a rival on your own team. A Pirate can make a Navy officer walk the plank; a Navy officer can charge a Pirate a harbor toll. It is the part kids ask about first and the part grown-ups ask about hardest, so here is exactly what one can and cannot do.
What a raid can do
- Shorten an XP Boost that is already running — never more than half of what is left
- Take up to a fifth of the Doubloons from one chest, before you open it
- Stick a barnacle or a silly flag on your crest for a day — finishing any workout scrubs it off
What a raid can never do
- Take a workout, a minute, or a day you trained
- Break or shorten your streak
- Take Doubloons out of your balance
- Take a rank, a record, or a badge you earned
- Happen more than once a week from the same person
- Happen at all if your coach or your grown-up switches raids off
The War of the Week

Every Sunday during an event, the two sides on your team are compared, and one of them takes the week. Between events the war rests too. It is the friendly part of the rivalry — nobody loses anything by losing it.
- It only runs during an event: a week counts when it starts inside one, and between events the war rests.
- Both sides need at least 3 members before a week counts at all.
- It is scored on the AVERAGE per member, so the bigger side cannot win by being bigger.
- Nobody's individual score is ever shown as part of it — not on the bar, not on the feed, not in the email.
- The winning side's athletes who trained get a chest, and the other side's athletes who showed up most of the week get one too.
What this game can never take
This is a season-long game layered on top of training, and the training is the part that counts. So the rule underneath all of it is simple: nothing you actually earned can be taken away by anybody. Not by a rival, not by a raid, not by losing a week.
- Your workouts, minutes and days trained are yours — permanently.
- Your streak can only be broken by not training. No skill touches it.
- Your Doubloon balance can never be reduced by another athlete.
- Your ranks, records and badges are permanent once earned.
- No real money is involved anywhere in this, and nothing here can be bought.



















